AI Insights · Timothy · October 2024
Top 5 PVP Games on iOS in Czech Republic: Q3 2024 Performance
In the third quarter of 2024, PVP games like Brawl Stars, Roblox, and PUBG MOBILE showed varied performance in the Czech Republic on iOS. Sensor Tower data reveals trends in downloads, revenue, and active users for these top titles.
During the third quarter of 2024, the top PVP games on iOS in the Czech Republic exhibited diverse trends in downloads, revenue, and weekly active users. Here's a closer look at the performance of these popular games based on data from Sensor Tower.
Brawl Stars from Supercell witnessed a mixed trend in revenue, starting at approximately $54K in early July and closing the quarter with about $47K. Downloads remained relatively stable, peaking at around 4.1K at the beginning of July and tapering off to 3.1K by the end of September. The game maintained a consistent weekly active user base, fluctuating between 100K and 123K throughout the quarter.
Roblox, published by Roblox Corporation, showed a steady weekly revenue, peaking at roughly $23K in mid-August. Downloads saw a notable increase mid-quarter, reaching around 4.6K in the week of August 19. The weekly active users remained fairly constant, ranging between 70K and 80K.
PUBG MOBILE by Tencent Mobile International Limited experienced varied revenue trends, with a notable high of $15.5K in mid-July and a low of $5.4K in early September. Downloads remained modest, with numbers peaking at 886 in early September. Weekly active users hovered around 11K throughout the period.
Pokémon GO from Niantic, Inc. showed a significant revenue spike in the second week of July, reaching approximately $27.8K, before settling around $14.3K by the end of September. Downloads were relatively stable, with a slight decline towards the quarter's end. Active users remained strong, fluctuating between 32K and 38K.
Coin Master by Moon Active experienced relatively stable revenue, with a peak of $13.9K in early July and closing the quarter at around $9.6K. Downloads showed an upward trend towards the end of the quarter, peaking at 557 in early September. Weekly active users remained consistent, ranging from 7.1K to 7.6K.
For more detailed insights and data on these games, visit Sensor Tower.